G.I. Joe Strike is a fast paced action beat'em up game for iOS and Android. I was Art Lead on this project which meant that I was responsible for the entire game's look and feel. My team and I worked closely with Hasbro to take the beloved G.I. Joe characters and world and bring them to the mobile audience. We were given quite a bit of freedom and were able to have a lot of fun doing fresh takes and designs for some well known locations and characters.

Although we were a small team with tight deadlines I am very proud of the work we were able to pull off. My main tasks for this project were creating mood and style sheets for the other artists to build off of while creating many character models, props, effects, ui, and handling some of the asset integration.

We worked closely with engineering and design to insure we hit our tech specs and delivered assets on time and without issue.